Friday, 20 September 2013

Unit 51 3D Computer Modelling

Basics

we had to create 3 shapes and put some light on them



i started by  placing all the shapes together in a line, a sphere, cube and a cone

then adding a floor i then gave them colour.
each of the different colours was given about 50% reflectivity,
i found, it doesn't show in the actual screen when you're making it.
however id does show up when you render the image later.

i then added light, we only needed to get a single light source.
but i deceided to add in an extra spotlight, this was because i wanted shadows to show up.
they seemed to not show up with the 

this is a screen shot of the pannel of objects, it's very similar to photoshop, and i am not certain, but i think it does work with layers too.

this was the final outcome for the basic exercise, i like the reflective surface and the shadows in this surreal scene


Task: iPod

we had to create an ipod using and instructional sheet, this is it during mid process.
it was a combination of several different shapes, being a rectangle, 'plane' and tube piece
i placed in a selection of textures to use  once i had the layout of the ipod sorted.
as we learned in the last task, we could just drag and drop the textures onto the specific shape that warranted it
and this is the finished piece,
for the screen i added glow within the texture menu so it had some luminescence much like the ipod with it's backlight 

with that done, i was able to copy and past it a few times changing the textures around 
also rotated them to help it look like a stack of ipods

NES model
I decided to make a replica of a NES (nintendo entertainment system) seen below.
i started off with a basic cube,
i made it a rectangle and added another segment along the x/z axis


then i used the Knife tool to mark out the different parts of the console
making the shape editable, i then moved the base around using the rotate and move tools

i didn't know how to apply the textures to an inividual section on a shape
instead i copied the shame 3 times, 
firstly i deleted everything save for the black band on the first shape.
on the second shape i deleted the darker grey base area
and the final one didn't need altering.

i then changed their positions so that is was layered much like a photoshop document

i had to add a texture in for the top of the console that had a grate (along the black band)
but just adding a plane worked for that
then i added the logo on the front and i was satisfied with the console.

upon reflection i would have liked to add the smaller details (controller ports, power buttons etc.) however i plan to potentially use it within a larger thing so i am content with how it is presently.


SPACE SHIP -fun with nerbs

i started off with a sphere and made it editable
then using the extrude and move tools i reshaped it to the front of the ship

then i needed to add a body. i thought that a 'Capsual' object would work best for this

i then extruded it again and made it look more natural when joined

this  was a lot later in the process, however everything i added followed the above method.
although as you can see from the front/nose i added a hyperNURB, which smoothed it out entirelly, making it less jagged polygons and instead a much smoother surface

i added a "platonic" shape and it rests at the rear of the ship
i also put that in a hyperNERB and then i had my engine block

i thought that a Ring around the whole  ship would make it look less phallic, which i found was an issue, i then used the "matrix extend" tool to connect it inwards to the main body
a tool which i still dont understand the physics behind, but it seems to have worked to my favor here.

i also added some more to the main body/capsual piece of the ship to become wings, which i would like bigger but it looks silly bigger

here is a view of the objects menu as it stands

BReaking BAd habits -watching tv

 this is the first instance where i had to do something free, of my own creation
first of all i started off with something basic, and it pretty much had the same principals that the ipod task had
minus the curvature of the sides.
this was just playing around in the program, but it gave me the idea to continue it by making the corresponding TV
I placed down a plane to start it and then added a base for the TV, then a tube that connected the base to the TV
the TV itself was just a simple cube reshaped, allthough i did use the bevel tool to add a little curve on the edges

John helped my by teaching my how to use splines and sweepNURBS, which together could make wires like this.
i felt the TV wasn't complete without it.

I placed a plane down and rotated it to become the screen of the TV complete with show

here is the object menu that i was left with once i finished to the extent i was happy.
i thin that i could really use this TV in a future creation, such as a room.

 this was what i finished up with.
i actualy added a logo and On button to the fron because i thought it would seem empty if it lacked them, despite the screenshot of the show being displayed




A room with a veiw part-1
i wanted to model the protagonists room from the game pokemon fire red
as i think it's a decent environment to take and remake, also add a little more detail too
this is what i have as i left of recently, as you can see, it's not fully textured but it's in the works



this is the TV's progression, i started off making the stand/set of draws
it's comprised of 3 different boxes one for the main piece and two for the doors of the cabinet

then i put in the TV box on top, using a similar method to the TV on the previous project posted here.
although this one is a bulkier one.
it had two boxed for the tv set and a plane for the screen itself, i also curved the top of the back part of the tv box, where all the wiring is, much like on all old tv's
i then textured the screen to have a similar nintendo game.


i then actually decided to add a transparent screen, onto of the actual dispaly, much like a real tv has.


 The Bed
the bed was quite simple, it was mostly just boxes resized to be the frame of the whole bed, but i did have to do something a little more interesting to create the headboard.

i used a similar method to the wire i used with the TV project, by drawing out the headboard, and then using a small square to mark out the actual size of the pole that extends across the top.
then i added it into a SweepNURB and i was given this nice curved square rod
i added a thinner box to give it some substance and i was sorted, the bedframe was done (aside from textures)
i added in another box as a mattress, one as a blanket and a pillow
i was able to shape the blanket by curving off the sides much like a blanket would do

However, i have yet to find a method of making a pillow, but i am learning with every activity i do.

this is currentlly all the textures i have used, however, i expect these to increase as i add in more objects, such as books in the book case, or the desk and general clutter on it.
the textures are actually ripped from the image of the bedroom i am basing my work off, as i wanted to have it look as recreated as possible.

i forgot to mention the basics, the floor and the walls.
the walls are just plains i put in and textured

the floor is actually a grid of tiles, as it allows me to get a more accurate fix on where each set piece needs to go.

the carpet however is not really fixed onto the grid, but just placed a little farer away from the bed that's because i thought it would work better aesthetically rather than as close to the bed as it was.


this is where i currently am at with the room, although i do plan to continue working on it.



Thursday, 12 September 2013

Unit 68: Computer Game Design

games have allways been evolving ever since they came to be made
maybe it was due to competitiveness, or maybe it was just creative vision but overtime games have always tried to overcome the last big thing.


one of the biggest rivalries in games history is that of nintendo and sega.

(left: Super mario bro's)
(right: sonic the hedgehog)








originally Nintendo's "super mario bro's" took the world by storm, becoming almost a household name that even my granddad knows, he's never even played games. it became one of the biggest selling games of all time, until nintendo reclaimed that title from themselves with wii sports.

but seeing this fame and fortune Sega launched their own console to fight in this "console war"
leading to an industry of one-up-manship.
also making sega's slogan: "sega does, what ninten'don't" being awesome.

it really devolved into the fact that Sega had a 32bit console, whilst at the time nintendo only had a 16 -bit console.

A game that displays a generation advancement is the pokemon seires, one of nintendos major handheld games


Originaly on the gameboy, it sold well and became a global phenomenon, but this wasn't the end.
due to the success games continued to be made out of the series,
 the next major point was the leap to nintendo's 32-bit handheld, the 'gameboy advanced'
with a more varied colour pallet these games were more capable of telling a story and have more features due to advancements in game storage abilities












now there is the present day, in 2013 nintendo released the first pokemon games on the 3ds, these utilised the hardware at use and created from a simple birds eye rpg, the first 3d environment in the main series games of pokemon.
when you compare the images to the first images of the gameboy you can see such a massive leap in 15 years of development.




Due to the increasing amounts of hardware strength and capabilities games have advanced leaps and bounds over the years.
for example you have the legend of zelda series, from the 8-bit pixel based characters all the way to 3D models of varying detail and complexity, this series definitely



shows how consoles have adapted and changed through the years.



Wednesday, 11 September 2013

Unit 44 Website Design

Task 2 - Research Website Design Issues

Stealing content or code.
Code not working
some browsers don't connect
legal issues
EU regulations
layout and format issues.

Task 1 - Research Website Design Technologies


HTML


What is HTML?
HTML or Hyper Text Markup Language is the language primarily used for making websites, although other languages are used from time to time, HTML is the fundamental language.

A web browser is actually designed to read HTML based documents and interpret them in visual format, not using the tags that HTML is comprised of, but instead using them to interpret the content input within them.
Using HTML you can embed images, sounds, and other objects onto a web page, and create the actual bulk of the website itself.
HTML provides the building blocks of a website, but it's common that another programming language is used to flesh out the website and provide a more streamlined experience.

commonly CSS is used to do this, allthough javascript can be used.
this of course is not the limit, there are other programming languages that could probably be used such as C or Python.

Allthough it's common for more than one language to be used to create a website, it is entirelly possible to create a site entirelly using HTML, even games such as the examples i have provided here.
http://candies.aniwey.net/
http://adarkroom.doublespeakgames.com/


CSS

What is CSS?
CSS, otherwise known as "Cascading Style Sheets" is a style sheet language, which in other words is a language that gives the presentation of a more structured document.

CSS itself, is more visually orientated than HTML, where HTML is more of a scafold for the overall website, CSS provides the style of the page.
it's use allows a page to become more accessible or user friendly and reduce complexity and repetition of the overall structure of the page.

CSS has the added functionality that it allows pages to change visually in size depending on device (phone, notepad), or screen size, making sure that the website using CSS is visually appealing or at least correct at no matter what resolution it is presented in.

whilst not all internet browsers used to utilize CSS, now the few remaining (Chrome, Firefox, Safari, Explorer, Opera) are fully equipt to read CSS language in order to display a site.
whereas going back 5-10 years it wasn't seen as a compulsory part of web design.
and now, where a site can function without a language like CSS of JavaScript working, it's more likely that a website uses these.

it's hard to really pinpoint an example of these, as pretty much every site commonly used has some CSS applied.
such as Blogger, Facebook, youtube.


JavaScript

What is JavaScript?
JavaScript, much like Css is more of a secondary language.
don't let that fool you however, as it is a language that provides a lot more functionality than Html does on it's own.
JavaScript is a language more commonly used with user/site reactivity.
where as CSS provides a visual approach, JavaScript offers a more connected one.
for example, a button could be clicked and the site could re-arange various bars to suite the user.
or a more common use, especially on news sites, is stuff like menus that scroll with the screen, where, instead of being permanently anchored to the top of the page, requiring a user to have to scroll back to the top to access them, it's possible to use JavaScript to have a part of the screen that is separate from the foreground, allowing for easier navigation and usability.

JavaScript is also used to create games or applications off browser, as it's a very versatile language.

Although it does use the name Java, it doesn't have much of a relation to the language Java, aside from sharing some names from the java language.

due to it's more streamline approach, Java is used on loads of websites.
Google.com is most notable, mostly because if you look at the page's source it has a an absolutely massive line of javascript, this includes tons of what Google is able to do.