maybe it was due to competitiveness, or maybe it was just creative vision but overtime games have always tried to overcome the last big thing.
one of the biggest rivalries in games history is that of nintendo and sega.

(left: Super mario bro's)(right: sonic the hedgehog)
originally Nintendo's "super mario bro's" took the world by storm, becoming almost a household name that even my granddad knows, he's never even played games. it became one of the biggest selling games of all time, until nintendo reclaimed that title from themselves with wii sports.
but seeing this fame and fortune Sega launched their own console to fight in this "console war"
leading to an industry of one-up-manship.
also making sega's slogan: "sega does, what ninten'don't" being awesome.
it really devolved into the fact that Sega had a 32bit console, whilst at the time nintendo only had a 16 -bit console.
A game that displays a generation advancement is the pokemon seires, one of nintendos major handheld games

Originaly on the gameboy, it sold well and became a global phenomenon, but this wasn't the end.
due to the success games continued to be made out of the series,
the next major point was the leap to nintendo's 32-bit handheld, the 'gameboy advanced'due to the success games continued to be made out of the series,
with a more varied colour pallet these games were more capable of telling a story and have more features due to advancements in game storage abilities

now there is the present day, in 2013 nintendo released the first pokemon games on the 3ds, these utilised the hardware at use and created from a simple birds eye rpg, the first 3d environment in the main series games of pokemon.
when you compare the images to the first images of the gameboy you can see such a massive leap in 15 years of development.
Due to the increasing amounts of hardware strength and capabilities games have advanced leaps and bounds over the years.
for example you have the legend of zelda series, from the 8-bit pixel based characters all the way to 3D models of varying detail and complexity, this series definitely
for example you have the legend of zelda series, from the 8-bit pixel based characters all the way to 3D models of varying detail and complexity, this series definitely
shows how consoles have adapted and changed through the years.









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